Shapeshifter
JKMuscle Simulation

   


October 20th, 2008
Shapeshifter Rig

The model for the Shapeshifter was provided by Ashton Anderson of Lightspire Games. The rig is designed to perform most natural human movement with subtle exaggeration. The goal is to make an intuitive rig with good deformations that can be animated easily and quickly.

 

Click here to find out more.



August 5th, 2008
Skater Rig
 
This rig is part of a one month long project for school. It is designed to ride on top of the skateboard as well as pick up and hold the skateboard. It has multiple space locations for all limbs and the board itself. The space switcher script embeded within the rig allows for easy switching between parents for any piece of the rig that would be used for mid-air tricks, skating, walking, and falling. The model itself was given to me by Full Sail and I quickly modeled a skateboard, clothing, and hat. There are a few dynamic chains in the pants driven by softbodies which can be turned on and off in the display as well as a high and low resolution mesh. This rig is also accompanied by a keyframing tool.


August 5th, 2008
Joe Cali Rig
 
The Joe Cali rig was a side project started with a friend named Jacob Schieck. It's a pretty basic cartoon rig modeled and textured by Jake. It features nCloth shorts and orientable hands. It is accompanied by a radial menu scripted IKFK instant switch. There is a curve based blendshape driven face gui as well.